Europe, 1893. An ancient vampire lord has awakened. You are hunters of the Crimson Covenant. Faith and silver are your weapons.
Something ancient has awakened. Across Europe, people vanish. Villages fall silent. You are the Crimson Covenant—hunters who have tracked the undead for centuries. Your quarry: Count Draven, a vampire lord rising to rebuild his empire of blood.
Armed with faith, silver, and forbidden knowledge, you must hunt the hunters before all of Europe falls to eternal night.
Legendary vampire hunter with decades of experience and forbidden knowledge.
Man of faith whose belief provides genuine power against the unholy.
Academic researcher who has studied vampirism as science and folklore.
Military veteran who brings combat discipline to monster hunting.
Spiritualist who communes with the dead and senses the supernatural.
Someone who has faced vampires before and lived - barely.
Master swordsman trained in combat arts that have killed vampires for centuries.
Early psychiatrist who understands the psychological aspects of vampirism.
Secret society of vampire hunters operating across Europe for three centuries. Destroy the undead, protect humanity.
Ancient vampire bloodline awakened after five centuries of slumber, seeking to rebuild their empire. Eternal dominion over the living.
Catholic hierarchy, some aware of vampires, others dismissive of 'superstition'. Varies by individual - some allies, some obstacles.
Humans under vampire control - servants, spies, and willing slaves hoping for immortality. Serve their masters for promised reward.
Police, military, and government officials who explain away the unexplainable. Maintain order, deny the supernatural.
Traveling people with generations of vampire lore and practical hunting knowledge. Protect their own, trade information carefully.
Rally 2-6 hunters. The count rises at midnight—respond when you're ready to strike.