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Gothic Horror · TV-MA

CRIMSON COVENANT

Europe, 1893. An ancient vampire lord has awakened. You are hunters of the Crimson Covenant. Faith and silver are your weapons.

⏵ THE WORLD

What's this realm about?

Something ancient has awakened. Across Europe, people vanish. Villages fall silent. You are the Crimson Covenant—hunters who have tracked the undead for centuries. Your quarry: Count Draven, a vampire lord rising to rebuild his empire of blood.

Armed with faith, silver, and forbidden knowledge, you must hunt the hunters before all of Europe falls to eternal night.

TONEDread-soaked and atmospheric with moments of desperate heroism. The enemy is ancient, cunning, and patient. Victory comes through preparation, faith, and sacrifice. Some hunts end in triumph. Some end in unmarked graves.
◆ THE PARTY

Choose your role.

Van Helsing

Intermediate

Legendary vampire hunter with decades of experience and forbidden knowledge.

The Priest

Intermediate

Man of faith whose belief provides genuine power against the unholy.

The Scholar

Advanced

Academic researcher who has studied vampirism as science and folklore.

The Soldier

Beginner

Military veteran who brings combat discipline to monster hunting.

The Medium

Advanced

Spiritualist who communes with the dead and senses the supernatural.

The Survivor

Beginner

Someone who has faced vampires before and lived - barely.

The Blade

Intermediate

Master swordsman trained in combat arts that have killed vampires for centuries.

The Alienist

Advanced

Early psychiatrist who understands the psychological aspects of vampirism.

⚑ THE PLAYERS

Factions in motion.

The Crimson Covenant

Secret society of vampire hunters operating across Europe for three centuries. Destroy the undead, protect humanity.

House Draven

Ancient vampire bloodline awakened after five centuries of slumber, seeking to rebuild their empire. Eternal dominion over the living.

The Church

Catholic hierarchy, some aware of vampires, others dismissive of 'superstition'. Varies by individual - some allies, some obstacles.

The Thralls

Humans under vampire control - servants, spies, and willing slaves hoping for immortality. Serve their masters for promised reward.

Local Authorities

Police, military, and government officials who explain away the unexplainable. Maintain order, deny the supernatural.

The Romani

Traveling people with generations of vampire lore and practical hunting knowledge. Protect their own, trade information carefully.

Ready to Join the Hunt?

Rally 2-6 hunters. The count rises at midnight—respond when you're ready to strike.

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