PARTY|LORE
BETA realms ready to play · Free during beta · 18+ only
ALL REALMS
Gothic Literary Drama · TV-MA

FRANKENSTEIN: A LITERARY IMMERSION

Geneva, the 1790s. Victor Frankenstein has made something he cannot bury. Step inside Mary Shelley's Gothic tragedy.

⏵ THE WORLD

What's this realm about?

Geneva, the close of the eighteenth century. Victor Frankenstein has made something he cannot bury. You are an original character — a tutor, a ward, a friend, a student, a servant, a physician — living inside Mary Shelley's novel as its tragedy closes around you.

There are no weapons here, and no one is harmed by your hand. Your tools are conversation, witness, conscience, and choice. From Ingolstadt's secret laboratory to Justine's trial to the creature's plea on the sea of ice, you cannot undo the tragedy — you decide what kind of witness you are to it.

TONESombre, searching, and humane. Dread and grief carried with literary gravity; sympathy extended even to the monstrous; judgment never made cheaply. The questions are large — creation and abandonment, judgment and mercy, ambition and responsibility, belonging and isolation — and they are meant to be felt.
✎ IN THE CLASSROOM

What you'll learn.

DESIGNED FOR
Introduction to Literature British Literature Survey The Gothic Novel The Novel Writing-in-Role for Composition
◆ THE PARTY

Choose your role.

The Tutor

Intermediate

A young scholar engaged by the Frankenstein household, who meets every trouble with reason, learning, and patient inquiry.

The Ward

Beginner

Raised in the Frankenstein household alongside Victor and Elizabeth, bound to the family by a loyalty as deep as blood.

The Confidant

Beginner

A close friend of the Frankenstein family whose warmth and conscience make them the heart others turn to in trouble.

The Student

Advanced

A fellow student of natural philosophy at Ingolstadt, sharing Victor's ambition and, dangerously, his fascination.

The Servant

Intermediate

A servant of the Frankenstein household, close to Justine, who sees everything and is rarely seen.

The Physician

Intermediate

A Geneva doctor drawn into the family's circle by William's death and Justine's trial, weighing evidence with a clinical and humane eye.

⚑ THE PLAYERS

Factions in motion.

The Frankenstein Household

The family at the warm centre of the story — Victor, Elizabeth, the elder Frankenstein, young William, and Justine Moritz, together with the tutors, friends, and servants drawn into its orbit. A loving, cultivated Geneva household, and the thing the tragedy will test to its breaking point.. The love and loyalty that bind a family together.

The Geneva Community

The wider world of the city and the lake — neighbours, magistrates, clergy, townsfolk, and the machinery of the courts. Decent and ordinary people, capable of kindness and of a terrible, unthinking injustice when fear and circumstance turn against one of their own.. The order, judgment, and good opinion of ordinary society.

The Natural-Philosophy Circle at Ingolstadt

The students and professors of the university where Victor pursued his fatal work — a circle animated by the Enlightenment's hunger to know, to master nature, and to push the boundaries of discovery, with little thought yet for what such mastery might cost.. The pursuit of knowledge and the ambition to master nature.

The Creature in Its Isolation

Not a faction in any ordinary sense but a category of one: the being Victor made and abandoned, belonging nowhere and to no one. Articulate, anguished, and utterly alone, it stands for everything the story's circles of belonging shut out.. A solitary longing for kinship, recognition, and a place to belong.

Ready to Enter the Novel?

Gather 3-6 players. The story meets on Discord. Bear witness to Mary Shelley's tragedy and answer what we owe the things we bring into being.

+ ADD TO DISCORD BROWSE THE CATALOG