A galaxy under the heel of the Iron Ascendancy. A scrappy resistance. A patched-together ship and a crew worth dying for.
The galaxy is dark and getting darker. The Iron Ascendancy rules a thousand worlds by warship and curfew, and the old peace — once kept by the mystic Lumen Wardens — is a tale told only in whispers now. But the Ember Coalition still fights from the shadows, outgunned and undaunted.
You are a crew aboard a patched-together starship, threading the dark between Ascendancy patrols, syndicate dens, and ruined temples. Run cargo, spring prisoners, fly daring escapes, and light a beacon on a world that forgot how to hope. The Sundered Stars can be mended. Someone has to start.
A surviving mystic warrior who channels the Lumen - the cosmic tide that binds the stars - and answers tyranny with an arc-blade and an open hand.
The best starfighter pilot on any landing pad, equally lethal in a cockpit or trading shots across a hangar with twin arc-pistols.
A fast-talking rogue with a freighter, a hold full of secrets, and a contact on every shadowport from here to the Rim.
A frontline soldier of the Ember Coalition who carries the heavy weapons, holds the line, and walks toward the gunfire so the crew does not have to.
An engineer who speaks the language of machines - building loyal automatons, slicing locked systems, and turning a junk hold into a war-winning advantage.
A diplomat and spy who works the galaxy with words instead of weapons - reading rooms, turning officers, and walking out of places nobody else could enter.
The authoritarian regime that rules a thousand worlds by warship, curfew, and fear. The Ascendancy promises order and delivers obedience - its grey-armored troopers garrison every port, its battle-stations darken every sky. It hunts the last Lumen Wardens with cold patience and crushes dissent before it can spread. Powerful, disciplined, and certain it alone can hold the galaxy together.. Lawful tyranny.
The scrappy, outgunned resistance fighting to rekindle the old free galaxy. The Coalition is a patchwork of defectors, frontier worlds, idealists, and tired veterans, held together by hope and hand-me-down starfighters. It strikes from the shadows - freeing prisoners, running supplies, lighting beacons on worlds the Ascendancy had written off. Small, brave, and impossible to extinguish.. Chaotic hopeful.
The crime syndicate that owns the galaxy's shadow economy - smuggling, salvage, protection, and every favor with a price. The Vael answer to no flag and sell to every side, ruling the lawless ports from velvet-draped dens. They are not cruel for its own sake; they are simply always collecting. Cross the Syndicate and the galaxy suddenly has no safe harbor left.. Neutral mercenary.
The all-but-extinct order of mystic warrior-knights who once kept the peace by listening to the Lumen - the cosmic tide that binds the stars. Wardens answered conflict with mercy first and an arc-blade only when mercy failed. The Ascendancy hunted them to near-silence; a bare handful remain, scattered, hunted, and quietly teaching the few who can still hear the tide. The Wardens are a memory the galaxy refuses to let die.. Lawful good, in exile.
Gather a crew of 2-6 players. The galaxy unfolds on Discord — fly, fight, and outrun the Ascendancy together.