A crippled spacecraft, 200,000 miles out, four days of air. You are the team that brings the crew home.
Three days into the flight of Sidera Cross, an oxygen tank ruptures 200,000 miles from Earth. The landing is gone; survival is the only mission left. You are an original character on the rescue — a flight controller in Mission Control or an astronaut aboard the ship.
Over four days you assess the failure, power the ship down to save its batteries, compute a free-return trajectory around the Moon, improvise a fix from what is aboard, fly the course corrections, and ride re-entry home. The conflict is physics and the clock.
The single authority for the mission — runs the control room, owns the go/no-go decisions, and answers for the team to agency leadership.
The engineer who owns the burns and the budgets — the descent engine, the electrical power load, and the consumables the whole rescue runs on.
The officer who owns the trajectory — the free-return path, the burn solutions, and the course corrections that thread the re-entry corridor.
The doctor who owns the crew themselves — their health, their fatigue, the cold, the dehydration, and the human limits the rescue must respect.
The single voice to the crew — the one controller who speaks to the spacecraft, translating the room's decisions into clear words the crew can fly.
A member of the crew aboard the spacecraft — the hands that execute every procedure and improvise repairs from only what is physically on the ship.
The flight controllers in the control room — the flight director, the propulsion and power engineer, guidance and navigation, the flight surgeon, the CAPCOM, and the supporting consoles. Their charge is to plan and direct the rescue: assess the failure, manage the consumables, compute the trajectory, and talk the crew home.. A safe return for the crew, decided by sound analysis.
The three astronauts aboard Sidera Cross — the hands of the rescue in space. They execute every procedure, fly the burns by hand, and improvise repairs from what is physically on the ship, working in a cold, cramped, rationed cabin far from home.. Surviving the mission by flying the rescue precisely.
The space agency's administrator and senior management above the control room. They carry the mission's accountability — to the government, the agency, and the public — and must support the controllers, marshal resources, and decide what is said to the world, without overruling the people working the problem.. The mission's success and the agency's accountability for it.
The reporters covering the crisis and the watching public — including the crew's own families waiting for news. They are owed honest, timely information, and how the agency handles them shapes public trust long after the spacecraft is home.. Honest information and the safe return of the crew.
Assemble a rescue team of 2-6 players. The crisis unfolds on Discord — calculate, decide, and fly a crippled spacecraft home together.